Wrapping my own basemesh

Hi!

I try to use wrap node with my own basemesh, which I obtained from built-in basemesh by “closing” it’s mouth in Blender. Unfortunately, the button “compute” is inactive. When I change first input of node to built-in basemesh, it becomes active.
When exporting from blender, I preserved existing object groups and also moved ears to separate object group. Middle-click on LoadGeometry node gives me information, that I’ve attached to this post.

I failed to attach the mesh itself here, so here is the link:

Could you please point out, what I’am doing wrong? I’ve just installed the trial version and I’m a newbie.

Thanks in advance

Hello, I’m not a Blender user but that can be a similar problem to Maya. When you import an OBJ with polygroups into Maya, by default it detaches each polygroup into a separate piece of geometry, i.e. it changes topology and vertex count. In Maya import settings there is an option to disable splitting. There should be a similar option in Blender.

https://bw-1651cf0d2f737d7adeab84d339dbabd3-forumpro.s3.amazonaws.com/forum_12460/thread_2903721/message_4273844/file_5fd0b37cd7dbbb00f97ba6ce92bf5add.jpg

Seems like Keep vertex order option should be selected.

Yes, that worked for me. Thank you very much!