Recently I encountered with a problem with Genesis mesh, described in this topic (Wrapping full bodymesh to face mesh) - Faceform and the workflow given there was related to Wrap 2.3, but what is the alternative for WrapX? How can I select the subset of polygons for Genesis-like meshes and exclude the polygons of body, if I want to wrap just the head? I found a script on the forum but cannot alter it properly for Genesis instead of demo figure.
And one more problem. I know that Genesis and other similar meshes must be cleared from eyes, teeth and other unconnected pieces like described here -
[i]1. Export Genesis mesh from Daz 2. Remove all the separated pieces (eyeballs, eyelashes, teeth etc.) from the mesh. Verter order will be changed. 3. Load the cleaned mesh in WrapX and perform wrapping 4. Now you need to restore your original mesh back with eyeballs, eyelashes etc. and so that vertex order is preserved. You can use lattice deformer in WrapX, Maya or any 3rd-party editor. Use cleaned mesh and wrapped cleaned mesh as a source of deformation for lattice deformer and use original Daz mesh as a deformable object.[/i]I did it and got a pure bodymesh, but what for polygroups? I found an advice how to break a mesh OBJ to polygroups - open it with the Notepad and replace all "usemtl" to "g". It simplifies subset selecting in Wrap, but how to use it in WrapX? The more after this Genesis meshes are broken to pieces - every groups becomes a separate piece of geometry. Can I use such unwelded mesh of Genesis to perform partial wrapping? I tested such a mesh and got WrapX hanging. I guess the mesh must be fully welded. But then - how to select polygons faster? I am noobish in Python scripts, so would be very grateful for explanation how to use the sample script for WrapX subset, to make it usable for any custom bodymesh. PS. I think it would be nice if WrapX had a function to select subset of polygons based on materials, which is written within OBJ files. Then all meshes could be left welded and users could choose polygons in the fastest and easiest way. I hope we'll see such option in the future releases of WrapX.