Hi,
Here is what I ran into, please tell me if I’m doing something wrong.
I have a base mesh in 3ds max that I need to morph to a number of scans.
After that I need run a script with to a large extent relies on the vertex indices of the mesh.
However when I bring back the morphed OBJs from Wrap to Max and run the script the mesh breaks because the imported mesh has different vertex indices from the original.
Am I doing something wrong that makes me loose the indices?
Thanks!