Transfer blendshape node

Hi,

The BlendWrapping node is really cool, the training data really works well when wrapping meshes. Would it be possible to create a node for transferring blendshapes from asset A to asset B while preserving as best as possible the unique features of asset B? The two assets would have the same topology. I imagine the inputs would be a geometry, an exclude floating polygons selection and an alignment points selection, the attributes would be similar to the BlendWrapping node with a neutral reference and blendshapes reference.

Thanks,
-Harry

If you’re using the same topology (basemesh) use the blendshape node:

input 1 : neutral basemesh
input 2 : character-wrapped basemesh
input 3 : facial blend shape
input 4 : some other blend shape

the ‘blend shapes’ are the target deltas as obj, imported as geometry