Hi,
really enjoying using your software, it has lots of great features that are 100% useful.
I’m having a bit of an issue with the replace node though…
It’s giving me an error saying topology differs, the thing is:
the meshes are identical in poly number and vert index - if i put the same meshes into 3D Max and add a morpher it all works fine
I’ve also tried to export obj snapshots from the morphed 3d max head on at 0% and one at 100% to give 2 different poses - these give errors too
Are there recommended settings for the obj exporter?
thanks for your help
Hi,
Thank you for kind words!
In the import settings or 3DsMax there is an Import as single mesh checkbox. Make sure it is checked (especially if your basemesh contains polygroups). Otherwise, 3DsMax will detach each polygroup into a separate mesh changing the vertex order.
In the OBJ export settings there is an Optimize block. Please make sure that all 3 checkboxes (vertex, normals, texture-coord) are unchecked, otherwise, 3DsMax may change vertex order.
Please let me know if it helps.
thanks for the prompt reply!
All good now–
My export options and model were all correct.
Tracked the issue down to the import options in Max to get the initial mesh
-retriangulate was flagged, max doesn’t care about triangulation for it’s morpher modifier whereas wrap3: does which is totally fair enough!