Textures transfer blending

Hi,

I’m new to Wrap, and I’d like to know if there is a way to blend 2 textures:
I have a body with his own uv and his own textures (albedo, spec, normals…)
I wrapped and replace the head with a scanned one.
When I use the texture transfer node, the result is just the new head texture matching the head’s uv from the body.
I’d like to generate a new texture that will merge/blend the texture of my scanned head with the texture of my full body (the texture of the scanned head will be on top the texture of the body). I hope I’m no too confusing…
Is it possible?
Thank you!
X.

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