Texture Transfer

I’m on the 15 day trial, and evaluating for purchase. I’m very impressed with the wrap, and with enough points, I’m getting very nice full body wraps. The one issue I’m having may be user error, since I didn’t find a tutorial about this.

The texture transfer has a lot of triangular artifacts. I assumed it had something to do with the search distance, but changing that had no effect.

My setup is:
-scan with hires texture
-medium res proper topo character with UVs (but no texture).

I’m piping into the texture transfer node the scan (with texture) and the wrapped result of the topo.

Any thoughts?

Also, there is no UV “bleed” so the textures have fine lines at each UV shell region. There should be a bleed amount for blending UV seams.

It happens when the source geometry has overlapping polygons in UV-space.

If your scans has several UDIMs, you can create several TransferTexture nodes and specify specific u and v UDIM coordinates for each node. Please let me know if this is your case.

Also, there is no UV "bleed" so the textures have fine lines at each UV shell region. There should be a bleed amount for blending UV seams.

There is an ExtrapolateImage node that does exactly what you need. Add it right after TransferTexture node.