Texture Transfer taking incredibly long to process - Then crashes

Hey,

Trying to transfer over the Albedo from my scan data to my re-top but the software takes around 1 hour to move a fraction of the loading bar. I left it over night and the whole program ended up just crashing.

The texture is a 16k texture originally and the settings for the texture transfer are at 1024x1024 (will change back to 16K after it processes).

Any ideas?

Thank you in advance!

Hey,

Sorry about that. It is a drawback of current implementation that is to be fixed later. Texture transfer slows down when the target scan has “big triangles” (like the onces that RC creates to fill holes). The workaround is to select most of big polygons and delete them using DeletePolygons node before feeding into TransferTexture node.

Thanks for the reply. I need to keep all the polygons on the model unfortunately but I’ll have a look.

Any ETA when this bug will be fixed?

OK, I see. The fix will be included in upcoming release this month.

Awesome, thank you!