Trying to transfer over the Albedo from my scan data to my re-top but the software takes around 1 hour to move a fraction of the loading bar. I left it over night and the whole program ended up just crashing.
The texture is a 16k texture originally and the settings for the texture transfer are at 1024x1024 (will change back to 16K after it processes).
Sorry about that. It is a drawback of current implementation that is to be fixed later. Texture transfer slows down when the target scan has “big triangles” (like the onces that RC creates to fill holes). The workaround is to select most of big polygons and delete them using DeletePolygons node before feeding into TransferTexture node.