Starting with Wrap - Opening .obj, .mtl and .jpg files

Hello! I’m starting with Wrap and have a question: how to import .obj, .mtl and .jpg(texture) files in Wrap to start working?
I can only open .wrap files in Load project, and only import .obj (and nothing changes in the work area, i.e. no object) with Nodes->Load Geometry.

Hello!

You you don’t see you geometry in viewport, then possibly it has size too small or too big relative to viewport units. Press “f” (Fit to view) on the keyboard to automatically adjust viewport size for this object. Or you may scale object in options of “Load Geometry” node to fit default view.

Wrap currently does not support .mtl files. If you want to assign texture to object, use “Load Image” node and then connect its output to input of “Load Geometry” node.

Ivan

in Wrap 3.3 this will not work for Obj files that have bmp textures asigned (possible other textures [untested] but def with bmp)
a bug in the ui software means the Obj will not show up when the normal tab-node is used i.e, tab in the right hand panel
a work around is to use the nod [load gem] option from the top toolbar… both models will now rendor in the view and we can delete one and assign png textures in aval

small bug… nice software!

https://vimeo.com/289987155

p.s, your forum ui needs work mate… it should not take me 5 goes to give you a vimeo

Hey,

Thank you for recording the video and sorry for the inconvenience with the forum. The difference between the two cases is that when you use the top menu it calls Fit to view to put the model in the center of the screen. When you simply create a LoadGeom node it only loads it, but you don’t see the mesh because it’s far away from the scene origin. You can click F key over the viewport to fit to view.