Hi there, I came across an issue the other day trying to wrap a fairly high resolution mesh to a scan, but the select polygons node seems to have a poly limit in being able to select loops of polygons. In this case selecting a polygon, and double clicking the poly next to it in the loop, ends up selecting the whole mesh. Also, the ‘loop’ button seems to be disabled. A lower subdivision level of the same mesh works fine.
Thank you for the feedback!
Yes, currently it has a polygon limit of 100K. It is due to the fact that being able to select loops requires building an extra mesh representation in memory. Our reasoning was that building such structures for multi-million scans leads to huge overhead while selecting loops on them has no use.
I think of two solutions:
- To add an editable preset for this polygonal limit;
- To disable loop selection only for the meshes that consist of nothing but triangles regardless of their polycount.
What do you think would work better for you?
Hi, thanks for explaining the reasoning. That makes a lot of sense.
either solution would be fine I think, but I might just prefer it disabled on meshes made of triangles, and not have to worry about it otherwise.
Thanks!
Thanks for the detailed explanation Andrew. I thought the limit would be higher than 100k actually.