I am trying to compute and save a mesh with script.
However, I cannot get the saving node to work, I notice in the documentation that its mentioned that the SaveGeom node doesn’t do anything by it’s own, but it is not very clear what do we have to do to save a Geom using script.
Thank you.
Hello tobylch,
I tried to quickly reproduce your problem with no luck. It looks very strange. Can you send me your project file to ivan@russian3dscanner.com? I don’t need your actual objs, just project file. Unfortunately we don’t arrived yet home from Game Developers Conference now, so I can’t check it with all possible conditions for next three days. But I’ll try to do my best with what I have at the moment.
Kirill
Thanks for the quick response, but I am not in office for 2 more days, so I don’t have access to the file right now.
However, I ran my experiment (which consists of loading a mesh, repair it and decimate, saving) on a Linux machine, which could have been the reason. I also notice the fan start spinning quite fast once I launch the command, which is consistent to the experience I have when I do it with GUI, which makes me think that the decimate actually works, but just not being saved properly. I will let you know once I have access to the files.
Again, many thanks for responding so quickly even when you guys are out.
Hello, I figured it out. Turns out loadgeom takes string list as parameters, instead of string.
But since loadgeom can only load 1 geometry, what is the point of having string list here?
Anyway, thank you for the help!!
Sorry for the late response! When you set a sequence of file names to LoadGeom node and switch between frames on a timeline, it will automatically load the next file from the list for each frame.