R3DS Wrap 2020.12.2 hangs in decimation node

I have encountered a few files that make wrap hang completely inside the decimation node

During the actual decimation step in the progress bar in the bottom right gets to a certain point, always the same, and then stops
This also stops batch processing from progressing any further.

Before the decimation node I have a Repair Geometry node, select all small components and delete nodes, and a remove spikes node, so the input into the decimation node should be clean.

Please let me know how I can best get the project files and mesh to you (127 MB zipped)

Some additional observations:

[list]
[li]It hangs with all different Triangles parameter I tried.[/li]
[li]Disabling Keep UVs on the decimation node avoids the issue and allows it to succeed (but I need the UVs)[/li]
[li]If I save the output of the remove spikes node (which is the input to the decimation node) as a DRC or OBJ, and create a separate project to try and directly decimate those, it also succeeds (but this mean doubling the number of projects[/li]
[/list]

This is still a regular occurrence, and is getting very annoying as it make batch processing pretty pointless for me.

Is there a better place to report bugs and get feedback?

As a recap, the DecimateGeom node can hang indefinitely when decimating meshes (7 000 000 to 500 000, keeping uvs)

The meshes have all small components deleted, spikes removed and a repair geom done on them before hitting the DecimateGeom node.

It doesn’t happen when keep uvs is off.