Hello,
We have purchased and are testing Wrapx for character pipeline integration for processing large amounts of scans. I’m hoping to have an offline conversation with you about our needs, but do not see a contact email address on your website.
Currently we are using1.3.0 64 wrapX on a Windows 7 environment.
I am testing Batch python scripts found on your website. The video tutorial mentions in (2014) that this would be integrated in the next version. Is this included with 1.3.0? Is there a different approach to batching in this version?
So far up loading the base mesh and scans SetControlPoints.py wrapx crashes. I have tested with 1 scan, 3 scans, and 7 scans; with and without textures.
Does 1.3.0 support poly groups compared to wrap2.3? Our scans are partial to the face region minus the back skull.
Can I include scan textures in the batch process?
In other posts and the docs I have read about the Console. Is this available?
Best,
Dan
Hello Dan!
Yes, Python batch scripts is the proper way of using WrapX. However video is a little outdated - scripts are updated since it was recorded. After recording an updated video I plan to include them in the examples gallery. Feel free to ask any questions about them - my email is ivan@russian3dscanner.com
Could you please send me a sample scan which crashes WrapX (we can sign NDA if needed)? Also you can send us logs of crash by clicking in the main menu “log->show log->send logs”
All WrapX versions support polygroups and textures also. To be used by batch scripts, textures must be placed in the same directory as scans with the same basenames (if scan resides in ‘C:\scans\scan1.obj’ then texture may be names ‘C:\scans\scan1.jpg’ for example)
Since version 1.3.1 we have now python extension module. It is now ready for Linux, and in few days I think it will be available for Windows. I will notice you when it will be done. Right now some automation you can achieve by running WrapX from command line. Take look at http://russian3dscanner.com/docs/WrapX/wrapConsole.html
Ivan
Hi Ivan,
Not sure if you received my emails, but I’ve narrowed down the crashes to how Zbrush exports .objs with polypaint. These files contain lines of code with MRGB values that wrap is unhappy with. I stripped these lines form the .obj and was successful. I thought you might interested in knowing this.
How do I load and exclude a polygroup in wrapx 1.3 through the command line? I’d like to include this in the batch script.
I am interested in the new console functionality. It would be great to send models to Wrap from Maya and back. Do you have a release or sample code? We are on a Windows envnironment.
Cheers,
Dan
I work with Dan and it would be great to test out the console and python module. I sent Ivan an email yesterday. Please get back, asap!
Thanks,
-Sean
Hello Dan, Sean!
I’ve just uploaded new version of WrapX:
http://russian3dscanner.com/downloads/R3DS_WrapX_1.3.2_64Bit_Setup.exe
It has now function for selecting polygroups from command line as you requested and doesn’t crash while opening files from ZBrush. Here are release notes:
http://www.russian3dscanner.com/docs/WrapX/WhatsNew132.html
and md5sum of the build:
http://russian3dscanner.com/downloads/R3DS_WrapX_1.3.2_64Bit_Setup.md5sum.txt
Currently we have only linux python extension module, but i’m working on Windows version already. As soon as it will be beta you will send it to you.