I was just testing some big scenes with lots (1000+) scans with highres textures and thought it’d be amazing to have an option to playblast. Maya can’t handle scenes like these (gpu cache issues I guess), and it’d be a good way to validate the wrapping by just putting out a sequence for the scans and the wrapped mesh.
That’s a great idea! So in the simplest case, it can be a render node than you can run in batch and save an image sequence, right? And you can have as many render nodes as needed in one scene. If so we can add it after adding a Python scripting. I’ll add it to our roadmap.
yes, that’d be amazing! Wouldn’t need to be anything fancy, just a node to set the desired resolution and output path for the sequence. Later in nuke I’d do a swipe between the scan and the topo with wireframe, just for presentation purposes and validation.