Muscle deformation in MD + eyes

Hello,

I’d like to find out how to fix muscle deformation when animating in MD5 (I did pick “Joint rotation” only option when loading the motion). Also, is it possible to extract MD avatars with eyes?

Thanks

Hello,

Like many programs MD uses common and quite primitive method of linear blend skinning. The method does not know about muscles and self-intersections and as effect suffers from such artifacts.

There is hardly any solution to this problem, i mean the solution is to use more advanced rigging techniques, which is not possible in this case.

As for feet i believe the result can be better. To make rig transfer better you can do two things:

[ol]- Scan a person in more similar A-pose to standard MD avatar. Make sure that joint orientations of your scan are similar to corresponding joint orientations of MD avatar.

  • When wrapping make sure that vertices go to the corresponding positions on target scan. If they slide to improper position (even though the wrapped mesh looks good) it will lead to improper joint placement. To prevent this please add extra control points to non-rigid registration where you feel skin sliding can occur.[/ol]