Hi there,
I’d love to have the ability to initialize a scene with an OBJ from the command line. Instead of just compute, something like ‘Wrap3Cmd import “C:\filename.obj”’ to create a new file and automatically import filename.obj into it.
We’ve recently started using Wrap in our Maya pipeline and sending a piece of geometry from Maya to Wrap3 would be helpful.
Thanks,
Alec
Just to clarify, have you tried the approach with editing *.wrap file? In short: you can setup a graph and save the project into *.wrap file which is a simple text file in JSON format. Then you can easily change any file name for any specific node with few lines of Python code (like in the expamle here http://www.russian3dscanner.com/docs/Wrap3/ProjectFileEdit/ProjectFileEdit.html#edit-project-file-with-python) Then you can pass the modified file into Wrap command line interface.
I know it’s more complicated approach than the one your suggested but at the same time it’s more flexible. Please let me know if it works for you!