More Wrap3Cmd options, please

Hi there,
I’d love to have the ability to initialize a scene with an OBJ from the command line. Instead of just compute, something like ‘Wrap3Cmd import “C:\filename.obj”’ to create a new file and automatically import filename.obj into it.

We’ve recently started using Wrap in our Maya pipeline and sending a piece of geometry from Maya to Wrap3 would be helpful.
Thanks,
Alec

Hi Alec,

Just to clarify, have you tried the approach with editing *.wrap file? In short: you can setup a graph and save the project into *.wrap file which is a simple text file in JSON format. Then you can easily change any file name for any specific node with few lines of Python code (like in the expamle here http://www.russian3dscanner.com/docs/Wrap3/ProjectFileEdit/ProjectFileEdit.html#edit-project-file-with-python) Then you can pass the modified file into Wrap command line interface.

I know it’s more complicated approach than the one your suggested but at the same time it’s more flexible. Please let me know if it works for you!

That worked! Thank you.