Could it be possible add a checkbox in the repair node to to merge polygroups?
Say I import an OBJ with looks as one surface, but is actually separated in different contiguous floating polygroups, adding the repair node with this function enabled would merge the common/shared/overlapping vertices together and make the surface truly one, without affecting the original mesh.
Can you please explain more about where you get the separated mesh from? I’m trying to understand the use-case.
I mean this tool (vertex merging) exists in any 3D software like 3DsMax/Maya/Modo etc. Adding it to wrap would probably save 30 seconds for our customers while other tools (like automatic point detection) can save hours. As our team is small, spending time on this tool would steal time from different tools. That’s why I need to make sure if it is some a common problem.
The use case was a “Daz Genesis” obj which I had imported and which was split in different polygroups (face, neck, torso etc…). As Wrap requires a single mesh, I had to merge the points.
Since there was already a repair node which was doing many advanced checks to make the mesh “wrap ready” I thought it would be a simple feature to add, instead of going out of wrap, merge the points and reimport the model manually.
Of course, that’s eventually how I did it : I merged it in C4D, then used a latice deformer to transfer the wrap to the non-merge model for the morph.
It’s not a dealbreaker, but it’s not as elegant I guess when nodes is all being procedural.
Thank you, Eric! That makes sense. I think it should better be a Merge node. I can’t promise that we will implement it shortly. I know I always tell it, but our team is small and we have some very critical upcoming features that we should implement in first place.
No problem. As I said, the workaround is simple : do it manually in some other DCC package and reimport it.
Moreso, after you’ve done it once with your basemesh, you can reuse the same merged and non merged versions. It’s not a big trouble, it’s just not “perfect”!!!
Keep up the good work, wrap is awsome. I understand there are bigger feature requests than this.