Little bugs in 1.3.5

Hello!
WrapX is a wonderful software! But some bugs are bothering me to have a proper production use of it in my pipeline:

I’m on Windows

→ Can’t parse an XML file (creating/writing one is fine):

ElementTree.ElementTree(file=configFile)
Traceback (most recent call last):
  File "<wrap_console>", line 1, in <module>
  File "C:\Program Files\R3DS\WrapX1.3\python2.7\lib\python2.7/xml/etree/ElementTree.py", line 611, in __init__
    self.parse(file)
  File "C:\Program Files\R3DS\WrapX1.3\python2.7\lib\python2.7/xml/etree/ElementTree.py", line 651, in parse
    parser = XMLParser(target=TreeBuilder())
  File "C:\Program Files\R3DS\WrapX1.3\python2.7\lib\python2.7/xml/etree/ElementTree.py", line 1465, in __init__
    "No module named expat; use SimpleXMLTreeBuilder instead"
ImportError: No module named expat; use SimpleXMLTreeBuilder instead

=> Seems like the python interpreter was badly built:


Traceback (most recent call last):
  File "<wrap_console>", line 1, in <module>
  File "C:\Program Files\R3DS\WrapX1.3\python2.7\lib\python2.7/xml/parsers/expat.py", line 4, in <module>
    from pyexpat import *
ImportError: DLL load failed: The specified module can't be found.

→ Can’t export projected textures as TGA, crashes instantly.

→ Crashes when trying to project a texture resolution close to 4K. Depends on the memory I guess, got 48Gb of ram though… This really need to be optimized !

Hello! Many thanks for the feedback especially about texture problems!

You’re welcome!

I’ve worked around the issue by saving my configuration as JSON.

:slight_smile:

But texture projection bug remains … So I export to png, in 2k…