Lattice Deform for eyes, teeth etc

Hi,
We have tried out Wrap3 and it looks great. In WrapX for transferring eyes, eye lashes and teeth from template to scan we used the LaticeDeform function.
Is this available already in Wrap3 already or is there another way to handle eyes, eye lashes and teeth?
Thanks,
Bernhard

Hello Bernhard,

Yes, there is a Lattice node that does it. You can select eyelashes, teeth etc. with SelectPolygons or SelectSmallComponents node, delete them with DeletePolygons node. The first input of lattice is a geometry to be deformed (original model with eyelashes, teeth etc.). Second/Third inputs are source and target references for deformation (original cleaned and wrapped cleaned models).

I know lattice is not the best way to fit eyeballs for example but for now it is the only option.