I am new to R3DS and I LOVE it. I have a question about workflow. I have a few scans of woman (and a couple of guys) who have long hair. They have their hair tucked neatly into a bun under a stocking cap. The issues I have is the bump on the back of their head from this small bun, does anyone have any suggestions on how to smooth that out or delete polygons but still be able to use the textures from the scan to export with the interpolate node?
The easiest solution would be to provide a Wrapping node with a polygon selection. You can roughly find an area on a basemesh that corresponds to a bun, select those polygons using a SelectPolygons node and pass it to the 4th input of the Wrapping node. Those polygons will no longer try to fit to the scan surface, yet they will behave in as-rigid-as-possible manner.