I’m new to Wrap 3 and I’ve come to my first question. I have a base mesh that I want to use. I want to be able to save it to the Gallery so that I can re-use it. How do I do that? Is there documentation somewhere on how to save your own base meshes to the gallery?
Hi will2power,
I would love for this to be incorporated into the program.
This can be done, but it’s going to be a little tricky.
Here is my method in doing so:
-
Create a new folder here: “C:\Program Files\R3DS\Wrap 3.4\Gallery”
This will be your new section in the gallery. -
In your new folder, you will need to add 3 files.
- .obj (scan or a template in this format).
*.wrap (create a wrap file with a load component & load in the .obj).
*.png (this will be the image of the .obj. Size should be 200 pixels by 240 pixels).
- .obj (scan or a template in this format).
-
In the above directory, you will need to edit the “standardGallery.json” file. I would advise saving a copy of the original .json file, incase you break something.
See example below:
{
"folderName": "My Gallery",
"items": [
{
"name": "Left Hand",
"project": "./Gallery/My Gallery/LeftHand.wrap",
"image": "./Gallery/My Gallery/LeftHandPreview.png"
},
{
"name": "Right Leg",
"project": "./Gallery/Right Leg/RightLeg.wrap",
"image": "./Gallery/Right Leg/RightLegPreview.png"
}
]
},
Please keep in mind that you will need to change the names / paths:
Folder name = the name of the section in the gallery.
Name = the name of the object, or at least what you want to call it.
Project = the path of the .wrap file.
Image = the path of to the .png image, which is the preview image for the .obj in the gallery.
- Open the .obj file in a text editor and rename all the polygroups. You will need to look for sections that are denoted by the Group #. Simply replace the Group # with the associated name for the polygroup.
I hope this helps!
Code can be used, right?
It’s the information I’m looking for as well.