Got confused with a DAZ character

Good morning!
I exported Genesis 2 (DAZ3D) as OBJ and removed all the parts except her face and lips. The problem is, the active surface of the basemesh was inverted.

http://s33.postimg.org/ecd76vmi7/inverted.jpg

Is there any way to invert it or apply some settings to the mesh for proper import to your program?
At this points seems like you’d have to apply points inside of the head.

Hello,

Unfortunately we do not have a tool for normal flipping. One way is to use any third-party editor like Maya or 3DsMax to flip normals before importing into WrapX