Good morning!
I exported Genesis 2 (DAZ3D) as OBJ and removed all the parts except her face and lips. The problem is, the active surface of the basemesh was inverted.
http://s33.postimg.org/ecd76vmi7/inverted.jpg
Is there any way to invert it or apply some settings to the mesh for proper import to your program?
At this points seems like you’d have to apply points inside of the head.