Just bought the software today and it’s been really helpful so far. Working with new software there’s always the issues with new UI’s. Working with software’s like Zbrush I’m used to unique UI’s but I would prefer it to be a “standard” one if possible. With the case of Wrap, I have a few suggestions shown in this image and with a bit more descriptive/detailed text below:
Also have the possibility to do individual vertex adjustments within Wrap. Not creating new polygons. Simply move vertices that weren’t aligned properly to were you want want them. Otherwise you will need to do this in another software like Topogun anyways.
Hope you all don’t mind me adding on to this thread. Chris has some excellent ideas and I can’t wait to see them implemented, particularly the morphing.
Here’s my two cents on what I’d like to see in future updates…
Generalities
tooltips while hovering over menus attributes and buttons
Shading hotkeys (might be tricky making the different windows active + a hotkey?) for example:
-CTRL+w wireframe on current render type
-5 shaded
-6 textured on shaded
-7 just textured
Registration
show/hide control points in registration view
save states for registration (for if you like the registration OK but would like to try one more pass on it) I would suspect save projects would also save this information.
save control points even after leaving registration. Currently if I leave registration and go back I have to set everything up again.
Free Polygons
Grow/shrink selection
lasso tool
rename selection
Select control points
Would be good to place a control point on any area of the face, not just the vertex ( I mentioned this in another thread but would be a nice addition so worth mentioning again ;))
Move control points after placement
auto detect points (I think this is happening already and I can’t wait!)
Brush
view textures with some nice transparency so you can see both the texture on the low res mesh and the high res mesh (depth peeling?) Would also be cool if you could do high level manipulations on high and low model texture to help see registration points between the two. Maybe invert of one of the textures or change the intensity level ?
undo brush with intensity - similar to setting a morph and using the morph brush to go back to the original state in Zbrush
hotkeys
-hold b and LMB drag to adjust size (you could do something similar for projection intensity too but what you have is great as is)
-brush types - relax and move are the 2 that stick out but you could do shortcuts for all 4
-hold SHIFT with LMB stroke for relax
-w to switch to move
That’s it for tonight. Thanks Andrew for such an awesome software package. I played with the update tonight an I’m stoked about the brushes and the texture transfer. You rock man, keep it up!
Hey! Thank you VERY MUCH for these suggestions. They all make a lot of sense!
Chris has some excellent ideas and I can't wait to see them implemented, particularly the morphing.
Sure, in next release we will work a lot on batch processing of blendshapes (morph targets) including automatic point detection etc. This feature seems very important and critical to me. Please forgive me if we give lower priority to small features like hotkeys and navigation and sometimes we just do not have much time to add it to current release as our team is very small. Anyway i keep them in mind and will implement it as soon as it possible!
Those are indeed very good suggestions..but i’d like to point that IMHO, navigation options (max, maya etc) should be at the top of the list..its a bit frustrating and time consuming when we have to memorize navigation of every program..