hi there,it look like it´s a great tool with a smart aproach to solve the problem with blendshapes and “dirty” meshes from a scan,congratulations,but it seem so simple UI,did you expect implement more tools?i´d like to suggest there was a “displacement map” extraccion from the hi-res model that exactly match in the new clean low-poly mesh?i think it could make R3DS an essential tool in the toolbox of modelers and animators…thanks in advance cause i thought you have think about,good luck¡¡
PS:not only for windows 7,i´ve instaled it in XP (SP3) and it works fine ¡¡
Sorry for late response and thank you for the feedback. We have not added displacement baking yet. The reason is that Wrap currently doesn’t support floating-point textures. It is something we should think of, but I’m not sure if we can implement it shortly.