Hey Andrew, I’m looking for some help using custom basemeshes.
I can’t seem to find a set of obj export options in Blender which produce a single connected component, whilst retaining the individual polygroups of my mesh.
I’m starting simple by taking your provided ‘WrapHead.obj’ basemesh, and trying to export it from Blender using various obj export options.
Whatever I try, when I attempt to use the Blender exported version in a Wrapping node, I always get the error: ‘floating geometry contains 8 disconnected polygon components, should be one’.
I can of course use the original WrapHead.obj without any problem.
So, I’m trying to understand exactly how I need to structure my obj file for this to work.
Can you offer any advice as to how I might successfully export a single connected component which retains individual polygroups, which would work in a wrapping node from Blender, or suggest some other software / approach which I should try?
Many thanks,
elf.