We have been extensively testing Wrap 3 to form part of our pipeline and we have the following feedback.
Find Pin tool.
When pin matching between the left and right models during a batch process we can sometimes loose track of a pin, which can be a time sink. The tool would either highlight the requested pin by either moving the camera or increasing the pins Icon size. Another idea would be to connect pins together with straight lines. This edge relationship would make it easier and quick to find points.
Copy/Paste Nodes
This would be handy for repeated wraps.
Weight Mask
The ability to input a texture or make use of Vertex colour to control the effect of some operations
Relax Node.
We just want to relax the model while at the same time conforming to the scan surface. Again, weighted control on this would be ideal.
Wrapped Model Wireframe and Texture display
Once the wrap is complete we cannot see the results unless we export the model, import a model and apply a texture. Can we have an option to display the wrapped model in the same way as the other models.
Reload Meshes
Add a reload button to the Load Geom node.
Bug - Reloading Meshes
Updating a Loaded mesh fails to bring in the mesh updates.
Repro: Wrap a model, Save the Mesh,add a Load Mesh node and input the saved mesh for review. Wrap the same process again, perhaps with different settings, save over the existing model, attempt to reload the geometry into the laod geom node. See that the mesh does not update.
Automation
While we like Wrap3 and its interface, the suggested method fro automation is not ideal. Using Key frames to drive the process is destructive to the naming conventions we have put in place. To combat this we are resorting to editing the json files directly and re-running the software. Can you please review the pipeline and incorporate a naming convention based method for batch processing within the very lovely node based design.
We are planning to add Brush node which will include projection, relaxation and move brush. All of them will leave vertices on the surface of the scan.
Wrapped Model Wireframe and Texture display
Once the wrap is complete we cannot see the results unless we export the model, import a model and apply a texture. Can we have an option to display the wrapped model in the same way as the other models.
For now you can apply a texture to a wrapped model using SetTexture node. I think we should add a SetVisualParameters node for visual parameters.
Reload Meshes
Will do!
Bug - Reloading Meshes
Got it. Thank you!
Automation
Yes, we are going to add an ability to use expressions as node parameters which will solve this problem.
I’m glad the feedback was useful and thanks for the tip on Set Texture Node. This worked a treat!
We’re enjoying using Wrap and looking forward to seeing what new features you add in future.
The Fix Symmetry is really nice, but of course we do have a request.
Symmetry Node Suggestion
Sometimes we only need to correct the symmetry on a portion of the model. Perhaps a selection Node input to the symmetry node would be handy.
Select Polygon Soft Selection
Could this have an soft selection fall off value as well?
Blendshape Node Suggestion
The ability to apply a blendshape, with a selection input, would be very handy. We would use this in conjunction with the symmetry node to adjust the head meshes neck and shoulders fitting to some body topology.
Sometimes we only need to correct the symmetry on a portion of the model. Perhaps a selection Node input to the symmetry node would be handy.
We are going to add SeamlessReplacement node. If you have two model in the same topology, you can substitute a part of one mesh with the part from another mesh seamlessly (i.e. as rigid as possible). In this case it can be used to substitute a head on a symmetrical mesh with the head from non-symmetrical mesh.
Select Polygon Soft Selection
Could this have an soft selection fall off value as well?
Yes, we thought about it. I think we can do that in one of next releases.
Blendshape Node Suggestion
The ability to apply a blendshape, with a selection input, would be very handy. We would use this in conjunction with the symmetry node to adjust the head meshes neck and shoulders fitting to some body topology.