Bug in Brush Node?

So I might have come across a bug in the paint node, unless I’m an idiot, which is possible.

So I everything works as expected until I add a Brush node. At that point my mesh that I’m wrapping to disappears. I have watched the video on the brush node, and I believe I have it wired correctly. Am I doing something wrong?

https://cdn1.imggmi.com/uploads/2019/11/14/ff6a57a223bc1951fd8d81edacbafb2e-full.png

Can you specify in which area your mesh disappears? In the viewport, in the visual editor while Brush node is selected, or in node editor (the right upper area)?
If you edited the input mesh, it will not be visible in the viewport unless you apply all changes.

Also, screenshots may help to clarify when this issue appears (if it’s possible to share them).

I added a screenshot to my origianl post, idk what happened. I added an image to this one. Hope it works.
The mesh disappears in the visual editor.

Are the models aligned with each other? Try press “F” key to fit a camera to both meshes in the visual editor, since the initial camera position is taking from the viewport.

Pressing the “F” key didn’t do anything but move my camera. I’m pretty sure they are aligned since I can view both meshes if I have the wrapping node selected.

That looks really strange, and I cannot reproduce this bug. If meshes are aligned before wrapping and the “A” key is not held, the input mesh is always visible for me.
I’ll let you know if I get progress with that issue.