Hey, I have tons of full-body 3D scanned photos (lightly clothed) and have to make them into a high-poly 3D via Reality Capture,
and then need to uncloth it manually by curving the clothes with zbrush. Doing this manually is so exhausting since I have quite a lot of them.
So I just wondered if I could utilize Zwrap to make my work easier. Do anyone have ideas to do this?
It would be great if I can kind just get a naked body mesh and use zwrap to
fit that into the clothed mesh, so I can automatically achieve a new naked mesh
which kind of fits the size of the scanned person, without losing the humanly shape.
I know, that if I do it in the normal way, I’ll just end up with a mesh which comes with the
shape of the clothes. Is there any way to make any changes?