About basemesh in Galley

Hi! I’m using Wrap 3.4.
It’s so great product.

My purpose to use it is for making blend shapes models.
They are made by integrating in Maya.
So, that obj model should be import to Maya from Wrap.

I have one issue for that.
Look at attached snapshot.
It’s is just loaded WrapHead.obj model (in C:\Program Files\R3DS\Wrap 3.4\Gallery\Basemeshes).
You can look hard edges of face and tons of disjointed polygons group.
So I have to connect edges and make soft edges.

Could you refine that spec? I want model that is one mesh and soft edges.
Should I original base mesh for that?

Thanks,

Hi!

That happens because of the way Maya reads polygroups. In Import Options dialog in Maya, under File Type Specific Options please choose Single Object. That should fix the problem.

Thank you so much!
It was solved with import option.