Texture transfer inactive

Hello!

Sorry for disturbing you again… Hope to see better error reporting in future versions :slight_smile:

I follow the tutorial at Wrap3 Tutorial: OpticalFlowWrapping Part1. Everything is ok until TransferTexture node. It remains inactive.
Screenshot is in attachments (hid all nodes’ to fit 128KB image)
Template is built-in basemesh corrected in Blender, here is the link: https://drive.google.com/open?id=1s_r5jr-5ygJ36kJger2O9TE4Xd10oXHV
Here is the link to scan itself: https://drive.google.com/open?id=1dedgNUN6pHFe9mOgV65Zqh3I0VZYqSHN

I thought it can be due to missing correspondences - the scan is incomplete - but tried to provide appropriate polygon selection to TextureTransfer node and it still fails.
What am I doing wrong?

Looking forward to your help.

Hey,

What does the error message say when you hold the middle mouse button over the TransferTexture node?

The error message is “Target geometry does not have texture coordinates”. But scan is textured correctly in viewport…

In this case Target geometry is a basemesh. I’ve checked your basemesh and it really doesn’t have UVs

Yes, that’s right. I should be more careful. Thank you. The software is awesome!

Glad you solved it. Thank you!