Save texture without alpha

Hello,

I have a question regarding the save texture node. I can’t find an option to save the texture without the alpha channel.

Is there a way to do this?

Thank you :slight_smile:

Hey,

Do you want to fill transparent areas with a specific color?

Not sure if it’s what you want but one option would be to use ExtrapolateImage node (http://www.russian3dscanner.com/docs/Wrap3/Nodes/ExtrapolateImage/ExtrapolateImage.html) to fill empty areas with extrapolated color.

Hi, thanks for the reply

No I’m talking about the textures at the end of the process of retopoly.
I’m alreadfy using an extrapolate node to fill the holes but I was wondering if there is an option in wrap to save a texture without alpha channel

Oh, I see now. Not sure what to do if a texture has transparent areas and we tell it not to save Alpha channel. What should be the fill color then? Or a texture may not have alpha-channel but we tell it to save it. Should it be an empty alpha channel then? I mean we can add an Alpha channel combo box (Save Alpha | Don’t Save Alpha | Automatic from Image) and we can also add a color picker to choose a fill color for empty areas but don’t you think it will add unnecessary complexity to the rest of the users?