We’re glad to announce another small release of Wrap Iteration 2.2. This small update includes two improvements that were added according to your feedback:
Textures and shading options included. Now you can use a texture as a reference for placing control points. It is especially handy when a scan texture contains special markers.
Saving Template’s control points and polygons selection are now possible. There’s no need to create control points and polygons selection from scratch each time you want to wrap same basemesh to new scan. Points and polygons indices are saved to simple space-separated list inside *.txt file.
Thank you for using Wrap! Your feedback is greatly appreciated!