NOOB question re the blendshape base meshes

Sorry if this is a stupid question,

Is there a workflow for applying the nice R3DS blendshapes included with the app to a scan.

I’ve seen it can be done the other way from scanned blend shapes to nice topology but if you only have access to one scan, do you have to wrap it and then model your own blendshapes in Maya / Cinema 4d etc.

Cheers

Your question isn’t that Noob…I’m here looking for the same answer. :-\

In fact, it’s a question very worth following! I’d like to know more about blendshapes myself…

Hello everyone!

You can use existing demo projects in Wrap which can be found in the Gallery tab. For example, in the Wrapping or BlendWrapping projects, you can find the process of wrapping a basemesh to a scan. If you replace the template scan with your personal one, you can get the same result as in these tutorials:

Here is the tutorial on wrapping: https://vimeo.com/180855812?embedded=true&source=vimeo_logo&owner=1039222

and blendwrapping: https://vimeo.com/342725584?embedded=true&source=vimeo_logo&owner=1039222