Crashing with texture transfer

I’ve got a work project that I need to transfer textures from scan to basemesh. I’ve done this numerous times in the past without issue, but no matter what I do Wrap is starting the process then quick exiting. I have reduced the texture size from 16k to 8k to 4k and it didn’t make a difference. My machine was recently upgraded with a nvidia 2080 but other than that nothing has changed. Wrap 3.2.0

If at all possible I would like a quick response as this is something that I have a deadline for.

thanks

Todd

Please disregard, 3ds max OBJ export had texture coordinates checked off as we are on a new version and preset was never set. Worked like a charm after finding the error.

Hello!

Thank you. Wrap shouldn’t crash in this case, so thank you for finding this bug. We’ll fix it.

Ivan